This is a page for my current Mechwarrior Role-Playing Campaign. It uses
the Mechwarrior 2nd edition rules combined with the setting and tabletop
rules of the new Mechwarrior: Dark Age release. It was surprisingly easy
to combine the two systems, and after our first game it became clear that
the fusion of the two systems would work great for our new campaign.
Our campaign begins on the planet Ingress. Ingress has a rich history
which is fleshed out nicely on the Comstar Site here,
and is also briefly featured in the Chaos March sourcebook which I conveniently
own. I added a bit more detail and history which you can find in the
Planet Background section of this site. I have already run two long
term campaigns using Mechwarrior 2nd edition and the classic Battletech
rules, one set on Solaris VII and one set on Outreach, so I had no worries
about how the game mechanics would play out. Rather, I was concerned
about running a game set in the new timeline and using the new Dark
Age rules from Wizkids. The Comstar site has been a tremendous help
with its wealth of information and I highly recommend it for anyone
attempting a similar campaign. I will also be posting the rules I am
using for merging the two systems so that it may be of help to anyone
who is interested in role-playing in the new timeline. I am sure that
the Stackpole book will also be a huge help when it comes out in December,
but for now I will make due with the information I have. I do not own
the 3rd edition of Mechwarrior but from what I know of it the rules
would have been much more difficult to incorporate into the Wizkids
tabletop game, so I stuck to the 2nd edition rules which I know quite
well and have served me faithfully for years.
Enjoy!