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Assault on Ingress

A Mechwarrior: Dark Age Role-Playing Game Campaign

Update-
10/30/02-Added Mission Log entries for our fourth battle. Our fifth is on the way. In other news, we are going to try a Planetary Campaign of our own, with some brand new campaign rules where the results of one battle will definitely affect future battles. More details to be posted shortly.

Update-
10/3/02-Added Mission Log entries for our second and third game sessions.

Update-
10/2/02-Added Rules section explaining how I integrated the RPG with the tabletop game. Makes alot more sense if you've read the RPG first, but the Advantages may be interesting for straight Dark Age players. Also Z's player sent me an update to his character bio.

Update-
9/29/02-Added Golden Coast section to the Ingress Setting page. As our heroes travel the world and encounter more places and people, these sections will be added and updated.


This is a page for my current Mechwarrior Role-Playing Campaign. It uses the Mechwarrior 2nd edition rules combined with the setting and tabletop rules of the new Mechwarrior: Dark Age release. It was surprisingly easy to combine the two systems, and after our first game it became clear that the fusion of the two systems would work great for our new campaign.

Our campaign begins on the planet Ingress. Ingress has a rich history which is fleshed out nicely on the Comstar Site here, and is also briefly featured in the Chaos March sourcebook which I conveniently own. I added a bit more detail and history which you can find in the Planet Background section of this site. I have already run two long term campaigns using Mechwarrior 2nd edition and the classic Battletech rules, one set on Solaris VII and one set on Outreach, so I had no worries about how the game mechanics would play out. Rather, I was concerned about running a game set in the new timeline and using the new Dark Age rules from Wizkids. The Comstar site has been a tremendous help with its wealth of information and I highly recommend it for anyone attempting a similar campaign. I will also be posting the rules I am using for merging the two systems so that it may be of help to anyone who is interested in role-playing in the new timeline. I am sure that the Stackpole book will also be a huge help when it comes out in December, but for now I will make due with the information I have. I do not own the 3rd edition of Mechwarrior but from what I know of it the rules would have been much more difficult to incorporate into the Wizkids tabletop game, so I stuck to the 2nd edition rules which I know quite well and have served me faithfully for years.

Enjoy!

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